Placeholder

Placeholder started out as my Final Major Project for University and is a short interactive narrative experience that takes place in an alternate version of earth, the narrative is heavily influenced by how players decide to deal with the choices presented to them.

This narrative takes place in an area that has been struck by part of an asteroid and the area has become dangerous with monsters and anomalies populating the area around the strike zone, and the player enters this area to find alien debris to sell but is forced to work for the government after they are caught. The narrative from this point on will be influenced by how the player acts at certain choices which allows the player to forge their own path through the game, whether they become known for being an untrustworthy loner, a neutral government employee, someone too trusting for their own good or someone else entirely is completely up to the player.

May death ever be on your side.