The Restorers of LOGIC
This is my long form narrative that is set in a post-apocalyptic world that has been devastated by a virus outbreak. In the aftermath a group of Private Military Companies have taken control of the nations major functions and they plan to use the LOGIC system to become an unstoppable military might with the use of innocent civilians that rely on the LOGIC system to control their powers.
Stories in Ruin: Storytelling in Tom Clancy’s The Division 2
This is my analysis of the micro narratives, environmental storytelling and the lighting and colours used within the world of the division and how they add to the main narrative hooks that are told through the characters you encounter.
Planning Documents
This is a collection of planning documents that were created for previous projects, these documents are Miro pages to visualise the paths, Excel worksheets to store information about what is happening, location, node type and speaker and Word documents for writing the full script based on the Excel descriptors.
To save what remains
An analysis of the division’s mission “Saving what remains” and how the meaning of such a mission has changed over the lifetime of the games from the agents in New York trying to restore order and the government’s power within the city, to D.C. and the agents struggle to fend off others from taking the White House and therefore D.C. to after Warlords of New York and the agents now joining Aaron Keener and seeing the government for what it really is.
Placeholder
Placeholder started out as my Final Major Project for University and is a short interactive narrative experience that takes place in an alternate version of earth, the narrative is heavily influenced by how players decide to deal with the choices presented to them.